What is Violet?

Violet will be a 2D open-world, action-adventure game heavily inspired by The Legend of Zelda series.  My goal is to create a game that graphically feels like The Legend of Zelda: A Link to the Past, but plays similarly to The Legend of Zelda: Breath of the Wild.  I am also very intrigued with games like Rocket League, where the game is easy to pick up, but hard to master.  Violet will not be “Dark Souls” hard, but challenging and rewarding.

Violet. Why Violet?

I wanted to go down the road where the main enemy type was the name of the game — similar to how Metroids are for the Metroid series.  Even though Metroids are not the main antagonists (or even in a couple of games) of the game, they play a significant part of every story for the series.  I also wanted to capture that essence in the story.  I tried thinking of some creative name for the enemy.  I don’t remember how or why I landed on the name “Violet”, but it has stuck since.

I don’t want to spoil too many ideas I have for the Violets, but their behavior is similar to the splitting and combining of the game agar.io.  More to come in a later post!

Why are you doing this?

See my first post.

How are you making this?

I plan on using Game Maker Studio 2.0.  My current development has been in GMS 1.4, mainly because I can hammer out concepts very quickly since the IDE hasn’t changed much since I first started learning.  Though Game Maker isn’t the most efficient tool, it will do just fine for a 2D game.  It has also matured quite a bit since I first starting using the tool back in 2005.